Character Progression

Starting Values

Victor Vran starts at level one with:
 * 1 weapon slot, with a common
 * 1 demon power slot, with Meteor demon power
 * 1 consumable item slot
 * 1 talisman slot (with Fractured Worlds DLC)
 * starting outfit (first part with Hunter's Outfit, later at Castle Zagore can choose one from Hunter, Cavalier and Vigilante)
 * 1000 Health Points
 * 4 Destiny Points

Bonuses Gained by Leveling
Each level a value is increased and one item from three can be chosen. Items selection is always the same at each indicated level on table.

First column is character level (level one omitted), second and third are for the bonus unlocked at that level, with third filled only when deeper explanation is needed. Fourth, Fifth and Sixth columns are items that can be chosen, one only from the three. Rarity is within brankets (C is for common/grey, U for Uncommon/green, R for Rare/yellow, L for Legendary/purple)

After reaching maximum level 60, Victor Vran can progress infinitely by gaining Renown Levels, which only gives Items as rewards.

Experience Points
Starting from level 1, each level will take 1000 experience points plus 200 per level gained in order to get to the next level up until level 47. Beyond level 47, the experience required to progress is altered. Beyond level 50, the experience to the next level is always 20,000, including the Renown levels available once you have hit level 60.