Each destiny card's main attribute(s) is determined by its type and rarity. There is no randomization. E.g. a common The Runner card always increases the player's movement speed by 20%.
Every destiny card can have a random extra effect out of 2 groups of effects: divine and wicked. They can also be crafted onto existing normal cards with a divine or wicked powerstone or other divine/ wicked cards of the same rarity as the normal card.
Divine and wicked effects don't increase the destiny point cost of a card.
There're 8 different possible effects in each group:
27% chance to get an additional drop from chests
Increased Dodge distance
Remove a negative condition on kill (5 seconds cooldown)
-37% duration of negative conditions
Lightning strike to ranged attackers (300 damage, 22% chance) that inflicts Weakness
Inflict Cripple on crit (44% chance)
Gain 280 health when the overdrive is filled
Gain Brutality when overdrive is filled (29% chance)
56% to negate a critical strike
Gain 3.90% of max overdrive on overkill
+14% damage when health is above 90%
Gain Focus for 10 seconds on overkill (30 seconds cooldown)
+27 armor penetration
Gain Speed for 7 seconds on kill (20 seconds cooldown)
Gain Regeneration for 10 seconds when below 37% health
Inflict Bleeding on crit (33% chance)
Note: all values in bold is the maximum possible value when fully upgraded by transmuation.
The player has a limited number of destiny slots and destiny points. For each card equipped, it takes one destiny slot and from 0 to 8 destiny points (depending on the card).
The number of destiny slots limit how many card a player can equip at the same time. Player can unlock more slots by leveling-up: