Destiny cards, or simply "card(s)", are one type of items in the game Victor Vran. When equipped, it provides passive attributes.
Attributes
Each destiny card's main attribute(s) is determined by its type and rarity. There is no randomization. E.g. a common The Runner card always increases the player's movement speed by 20%.
Extra attributes
Every destiny card can have a random extra effect out of 2 groups of effects: divine and wicked. They can also be crafted onto existing normal cards with a divine or wicked powerstone or other divine/ wicked cards of the same rarity as the normal card.
Divine and wicked effects don't increase the destiny point cost of a card.
There're 8 different possible effects in each group:
Divine | Wicked |
---|---|
27% chance to get an additional drop from chests | Increased Dodge distance |
Remove a negative condition on kill (5 seconds cooldown) | -37% duration of negative conditions |
Lightning strike to ranged attackers (300 damage, 22% chance) that inflicts Weakness | Inflict Cripple on crit (44% chance) |
Gain 280 health when the overdrive is filled | Gain Brutality when overdrive is filled (29% chance) |
56% to negate a critical strike | Gain 3.90% of max overdrive on overkill |
+14% damage when health is above 90% | Gain Focus for 10 seconds on overkill (30 seconds cooldown) |
+27 armor penetration | Gain Speed for 7 seconds on kill (20 seconds cooldown) |
Gain Regeneration for 10 seconds when below 37% health | Inflict Bleeding on crit (33% chance) |
Note: all values in bold is the maximum possible value when fully upgraded by transmuation.
Limit
The player has a limited number of destiny slots and destiny points. For each card equipped, it takes one destiny slot and from 0 to 8 destiny points (depending on the card).
Destiny Slots
The number of destiny slots limit how many card a player can equip at the same time. Player can unlock more slots by leveling-up:
Level | Destiny slots |
---|---|
1 | 2 |
10 | 3 |
20 | 4 |
30 | 5 |
55 | 6 |
Also, The Adventurer's Outfit or Phil's Outfit gives one more slot when equipped.
Destiny Points
The sum of destiny points of all equipped destiny cards must not exceed the player's available destiny points which can be increased by leveling-up:
Level | Destiny Points |
---|---|
1 | 4 |
5 | 6 |
9 | 8 |
11 | 10 |
17 | 11 |
19 | 12 |
21 | 13 |
23 | 14 |
27 | 15 |
31 | 16 |
38 | 17 |
40 | 18 |
45 | 19 |
50 | 20 |
51 | 21 |
52 | 22 |
57 | 23 |
59 | 24 |
Also, The Seer card or Phil's Outfit gives 4 destiny points when equipped. If both The Seer card and Phil's Outfit are equipped at level 60, a total number of 32 destiny points are available.
Rarities
Destiny cards come in all 4 rarities. A certain kind of destiny card's rarity is limited. E.g.
- Hope card comes in all 4 rarities.
- Greed card comes only in uncommon and rare rarities. There are no legendary or common Greed cards.
- The Runner card comes only in common rarity.
List of destiny cards
Weapon-specific Unique Cards
These cards are designed to work with specific types of weapons. All of them:
Guitar
Hammer
Hand Mortar
Lightning Gun
Revolver
Rapier
Sword
Shotgun
Scythe
Tome
Other Unique Cards
These cards also have unique attribute.