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Destiny Cards

Destiny cards, or simply "card(s)", are one type of items in the game Victor Vran. When equipped, it provides passive attributes.

Attributes

Each destiny card's main attribute(s) is determined by its type and rarity. There is no randomization. E.g. a common The Runner card always increases the player's movement speed by 20%.

Extra attributes

Every destiny card can have a random extra effect out of 2 groups of effects: divine and wicked. They can also be crafted onto existing normal cards with a divine or wicked powerstone or other divine/ wicked cards of the same rarity as the normal card.

Divine and wicked effects don't increase the destiny point cost of a card.

There're 8 different possible effects in each group:

Divine Wicked
27% chance to get an additional drop from chests Increased Dodge distance
Remove a negative condition on kill (5 seconds cooldown) -37% duration of negative conditions
Lightning strike to ranged attackers (300 damage, 22% chance) that inflicts Weakness Inflict Cripple on crit (44% chance)
Gain 280 health when the overdrive is filled Gain Brutality when overdrive is filled (29% chance)
56% to negate a critical strike Gain 3.90% of max overdrive on overkill
+14% damage when health is above 90% Gain Focus for 10 seconds on overkill (30 seconds cooldown)
+27 armor penetration Gain Speed for 7 seconds on kill (20 seconds cooldown)
Gain Regeneration for 10 seconds when below 37% health Inflict Bleeding on crit (33% chance)

Note: all values in bold is the maximum possible value when fully upgraded by transmuation.

Limit

The player has a limited number of destiny slots and destiny points. For each card equipped, it takes one destiny slot and from 0 to 8 destiny points (depending on the card).

Destiny Slots

The number of destiny slots limit how many card a player can equip at the same time. Player can unlock more slots by leveling-up:

Level Destiny slots
1 2
10 3
20 4
30 5
55 6

Also, The Adventurer's Outfit or Phil's Outfit gives one more slot when equipped.

Destiny Points

The sum of destiny points of all equipped destiny cards must not exceed the player's available destiny points which can be increased by leveling-up:

Level Destiny Points
1 4
5 6
9 8
11 10
17 11
19 12
21 13
23 14
27 15
31 16
38 17
40 18
45 19
50 20
51 21
52 22
57 23
59 24

Also, The Seer card or Phil's Outfit gives 4 destiny points when equipped. If both The Seer card and Phil's Outfit are equipped at level 60, a total number of 32 destiny points are available.

Rarities

Destiny cards come in all 4 rarities. A certain kind of destiny card's rarity is limited. E.g.

  • Hope card comes in all 4 rarities.
  • Greed card comes only in uncommon and rare rarities. There are no legendary or common Greed cards.
  • The Runner card comes only in common rarity.

List of destiny cards

Weapon-specific Unique Cards

These cards are designed to work with specific types of weapons. All of them:

Guitar

Hammer

Hand Mortar

Lightning Gun

Revolver

Rapier

Sword

Shotgun

Scythe

Tome

Other Unique Cards

These cards also have unique attribute.

Non-unique Cards

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