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Destiny Cards

Destiny cards, or simply "card(s)", are one type of items in the game Victor Vran. When equipped, it provides passive attributes.

Attributes[ | ]

Each destiny card's main attribute(s) is determined by its type and rarity. There is no randomization. E.g. a common The Runner card always increases the player's movement speed by 20%.

Extra attributes[ | ]

Every destiny card can have a random extra effect out of 2 groups of effects: divine and wicked. They can also be crafted onto existing normal cards with a divine or wicked powerstone or other divine / wicked cards of the same rarity as the normal card.

Divine and wicked effects don't increase the destiny point cost of a card.

There're 8 different possible effects in each group:

Divine Wicked
27% chance to get an additional drop from chests Increased Dodge distance
Remove a negative condition on kill (5 seconds cooldown) -37% duration of negative conditions
Lightning strike to ranged attackers (300 damage, 22% chance) that inflicts Weakness Inflict Cripple on crit (44% chance)
Gain 280 health when the overdrive is filled Gain Brutality when overdrive is filled (29% chance)
56% to negate a critical strike Gain 3.90% of max overdrive on overkill
+14% damage when health is above 90% Gain Focus for 10 seconds on overkill (30 seconds cooldown)
+27 armor penetration Gain Speed for 7 seconds on kill (20 seconds cooldown)
Gain Regeneration for 10 seconds when below 37% health Inflict Bleeding on crit (33% chance)

Note: all values in bold is the maximum possible value when fully upgraded by transmutation.

Limit[ | ]

The player has a limited number of destiny slots and destiny points. For each card equipped, it takes one destiny slot and from 0 to 8 destiny points (depending on the card).

Destiny Slots[ | ]

The number of destiny slots limit how many card a player can equip at the same time. Player can unlock more slots by leveling-up:

Level Destiny slots
1 2
10 3
20 4
30 5
55 6

Also, The Adventurer's Outfit or Phil's Outfit gives one more slot when equipped.

Destiny Points[ | ]

The sum of destiny points of all equipped destiny cards must not exceed the player's available destiny points which can be increased by leveling-up:

Level Destiny Points
1 4
5 6
9 8
11 10
17 11
19 12
21 13
23 14
27 15
31 16
38 17
40 18
45 19
50 20
51 21
52 22
57 23
59 24

Also, The Seer card or Phil's Outfit gives 4 destiny points when equipped. If both The Seer card and Phil's Outfit are equipped at level 60, a total number of 32 destiny points are available.

Rarities[ | ]

Destiny cards come in all 4 rarities. A certain kind of destiny card's rarity is limited. E.g.

  • Hope card comes in all 4 rarities.
  • Greed card comes only in uncommon and rare rarities. There are no legendary or common Greed cards.
  • The Runner card comes only in common rarity.

List of destiny cards[ | ]

Weapon-specific Unique Cards[ | ]

These cards are designed to work with specific types of weapons. All of them have the unique attribute and come only in the legendary rarity.

Guitar
The Muse
DC The Muse S
The Bard
DC The Bard S
Hammer
The Smith
DC The Smith S
The Golem
DC The Golem S
Hand Mortar
The Cannon
DC The Cannon S
The Trebuchet
DC The Trebuchet S
Lightning Gun
The Lightning
DC The Lightning S
The Thunderstorm
DC The Thunderstorm S
Revolver
The Gunslinger
DC The Gunslinger S
The Silver Bullet
DC The Silver Bullet S
Rapier
The Swashbuckler
DC The Swashbuckler S
The Trio
DC The Trio S
Sword
The Blademaster
DC The Blademaster S
The Edge
DC The Edge S
Shotgun
The Hunter
DC The Hunter S
The Trigger
DC The Trigger S
Scythe
The Reaper
DC The Reaper S
The Harvest
DC The Harvest S
Tome
The Magician
DC The Magician S
Wild Magic
DC Wild Magic S
The Vortex
DC The Vortex S

Other Unique Cards[ | ]

These cards also have unique attribute.

The Alchemist
DC The Alchemist S
The Barbarian
DC The Barbarian S
The Devil
DC The Devil S
The Grace
DC The Grace S
The Inventor
DC The Inventor S
The Runner
DC The Runner S
The Saint
DC The Saint S
The Seer
DC The Seer S


Non-unique Cards[ | ]

These cards are not unique, and therefore multiple of them can be equipped at once, given enough destiny points are available.

Death
DC Death S
Greed
DC Greed S
Hope
DC Hope S
Justice
DC Justice S
Strength
DC Strength S
The Acrobat
DC The Acrobat S
The Archer
DC The Archer S
The Bastion
DC The Bastion S
The Beast
DC The Beast S
The Bishop
DC The Bishop S
The Executioner
DC The Executioner S
The Fool
DC The Fool S
The Gong
DC The Gong S
The Guardian
DC The Guardian S
The Knight
DC The Knight S
The Moon
DC The Moon S
The Oak
DC The Oak S
The Obelisk
DC The Obelisk S
The Paladin
DC The Paladin S
The Phoenix
DC The Phoenix S
The Rogue
DC The Rogue S
The Slayer
DC The Slayer S
The Sun
DC The Sun S
The Swarm
DC The Swarm S
The Tower
DC The Tower S
The Vampire
DC The Vampire S
The Warrior
DC The Warrior S
Wildcard
DC Wildcard S
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