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Introduction[ | ]

Health, like in many other RPG games, is a primary resource that is only diminished by taking damage from enemies. Victor Vran starts the game with 1,000 health. When victor's health runs out, then victor has died and will be given the option to respawn at the last checkpoint, at the hub, or where they died at if playing multiplayer once a timer passes.

Gaining[ | ]

Normally, health is gained through additional levels by Character Progression, but the Zealot's Outfit gives 500 health to 1,000 health.

Apart from leveling, players can use potions, and in some cases, weapons to replenish health.

  • Healing Potion restores 60% of the players health instantly.
  • Ambrosia restores 100% of the players health instantly.
  • Vampire Blood gives the player 45% Life Steal for 45 seconds, offering a means of gaining health through the use of weapons.
  • Weapon modifier of the Vampire gives life to Victor per hit.
  • Some Legendary weapons offer an innate of the Vampire modifier, offering health on hit.
  • Some Destiny Cards can offer the Regeneration condition, giving health over time.

Health Amount[ | ]

For more detailed information on character progression, see Character Progression.

The table below gives the total amount of health Victor will have at that level. Levels where Victor's health does not change are omitted.

Level Total Health Level Total Health
1 1,000 39 3,900
3 1,300 41 4,000
7 1,600 42 4,100
13 1,900 43 4,200
18 2,200 44 4,400
22 2,300 46 4,500
24 2,500 47 4,600
28 2,700 48 4,700
29 2,900 49 5,000
32 3,000 53 5,300
33 3,100 56 5,600
34 3,300 58 5,700
37 3,500 60 6,000
38 3,800
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