|“||The Talismans are powerful wearables, which unleash special effects when fully charged. You can wear only one Talisman at a time and you have to create it yourself.
To create a Talisman, use a Talisman Recipe as base and combine it with the ingredients specified in the Recipe.
Check the description of the created Talisman for more information about how to charge it.
|~ In-Game Codex|
Talismans are an item unlocked and can be equipped at any level with the Fractured Worlds DLC, released in 2017 on June 6.
Talismans are composed of two properties:
- The Primary Property: The Effect
- The Secondary Property: The Trigger Rate(the way of charging the talisman)
Each Talismans provide cosmetic wings that the player can hide.
The Effect are upgradeable at the Transmuting Station with any 3 Legendary/purple Cards. The Trigger Rate are upgradeable at the Transmuting Station with any 3 Legendary/purple Demon Powers.
The Talismans themselves don't drop as loot but the recipe for Talismans are dropped as regular loot.
Talismans may be received by gambling at the transmutation station: 3 Uncommon/green gives an Uncommon/green Talisman or a chance for a Rare/yellow Talisman. 3 Rare/yellow gives an Uncommon/green Talisman or a chance for a Legendary/purple Talisman.
The Trigger rate is random when the Uncommon/green Talisman transmutes into a Rare/yellow or the Rare/yellow transmutes into a Legendary/purple. 3 of the same Trigger Rate keeps the same Trigger rate.
List of Talismans
|Charm||Gain Invulnerability for (7-13) sec.|
|Effigy||Killed enemies leave exploding pumpkins damaging other enemies for the next (15-33) sec.|
|Flame||Releases 5 fireballs towards the nearest enemies. Each fireball creates fiery explosion on hit dealing (~22% of weapon damage) damage.|
|Gizmo||All enemies in 10 m radius become Electrocuted for (20-44) sec.|
|Trinket||Applies the Slow condition to all enemies in 10 m radius for (20-44) sec.|
|Boon||Gain several positive conditions for (20-44) sec|
|Idol||Gain Brutality for (60-132) sec.|
|Ember||Causes a fierce explosion, dealing (~68% of weapon damage) damage and inflict Burning condition to all enemies in 5 m radius.|
|Gadget||All enemies in 10 m radius become Electrocuted for (10-34) sec. Lightning strike hit nearby Electrocuted enemies.|
|Curio||All attacks Daze enemies for (20-68) sec.|
|Relic||Full heal. Each hit is an instan kill for the next (7-13) sec. Doesn't affect Champions, Bosses or Tyrants.|
|Artifact||All attacks are critical hits for the next (15-33) sec.|
|Phoenix||Teleport to another place causing fierce explosions on both ends. Each explosion deals (~22% of weapon damage) damage to each monster in 3 m radius.|
|Appartus||All enemies within 10 m radius become Electrocuted for (10-34) sec. A number of ball lightnings appear and start targeting Electrocuted enemies|
|Antique||All enemies within (5-11) m radius and in line of sight turn into dancing skeletons and then die. *Doesn't affect Champions, Bosses or Tyrants.|
|Talisman||Ingredient 1||Ingredient 2||Ingredient 3|
|Charm||Ambrosia||Sanguine Aura||The Sun|
|Effigy||Aether Vial||Berserker Aura||The Vampire|
|Gizmo||Flash Bomb||Lightning Gun||Wildcard|
|Trinket||Weapon||Demon Power||The Fool|
|Boon||Sanguine Aura||White Dye||Charm|
|Idol||Berserker Aura||Black Dye||Effigy|
|Gadget||Dark Mist||The Lightning||Gizmo|
|Curio||Demon Power||The Fool||Trinket|
|Antique||Blink||Lucky Rabbit's Foot||Curio|
|Barbaric||Charge with (100-340) Energy per Special Weapon attack|
|Bastion||Charge with (50-110) Energy per Deflected Attack|
|Brute||Charge with (0.10-0.28) Energy per 1 Damage Dealt|
|Egotistical||Charge with (100-460) Energy per Positive Condition Gained|
|Fatal||Charge with (15-51) Energy per Critical Hit|
|Gluttonous||Charge with (500-1100) Energy per Loot Picked Up|
|Healer||Charge with (3-11) Energy per ***1% Of Maximum Health*** Points of Health Restored|
|Holy Warrior||Charge with 200 Energy per second While Having (3-1) Positive Conditions|
|Peasant||Charge with (25-55) Energy per Basic Weapon attack|
|Precarious||Charge with 200 Energy per second While Below (40%-76%) Health|
|Precise||Charge with (50-110) Energy per Split-timed Attack|
|Ruinous||Charge with (340-340) per Overkill|
|Sorcerous||Charge with (200-320) Energy per Demon Power used|
|Tinkerer||Charge with (350-530) Energy per Consumable Used|
- Based on the random properties the Talismans can receive, this gives a total of 210 possible talismans, with 70 per rarity. 14 Charging methods and 5 effects per rarity.